[ENG] Let's Talk About Souls!
(Following article
contains my loose thoughts about Souls Series and Souls-like games
it's not deep lore-analysis, not a guide to the game, just for
clarity – these are my experiences, opinions and thoughts about the
entirety of the series. If your opinions differ from mine – it's
alright!)
(It's a lot of text
with partially included spoilers like boss or location names so...
Get yourself some hot chocolate or popcorn beforehand)
(Plus, take some things
with a grain of salt, I am a long-time hard-boiled veteran and fan of
the series so I can see some things really differently from what they
really are)
(Following article will include lots of screens that I managed to capture and I feel proud of them, and yes - screens aren't consistent - sometimes there is a lot more text before the next screen, but I wanted to give appropriate screens instead of just cramping up the free space with some unnecessary ones)
Ahhhh, From Software. People who drew a
very thick line between casual and hardcore gamers and brought the
objectively 'hard' games back into the spotlight. Their first widely
appreciated masterpiece – Dark Souls – became an incredibly
strong basis for creating an entirely new genre of games called
simply 'Souls-like' and... Well, many things were called as a 'Dark
Souls of... (insert something here) – for example Cuphead – I
often heard that this game is 'A Dark Souls of platforming games'...
It's both a blessing and a curse. A blessing because it means Dark
Souls made a solid name and set some sort of difficulty standard
among other genres and a curse because everything even teeny tiny bit
harder than a typical game is called 'A Dark Souls of...'. And
although Dark Souls was indeed an enormous success – many people
seem to forget that there were a few games before their widely
acknowledged masterpiece...
Long time ago there was a game called
King's Field – unfortunately I haven't played it, but from what I
watched and read – it was... To put it simply – hard. But it has
also shown that From Software tried to create a distinctive line
between two types of gamers right from the start. King's Field wasn't
really recognizable, but their first game labeled as 'Souls' was a
bit more...
Demon's Souls. A title released
exclusively on PlayStation 3 and my very first contact with this
series... Back then I really couldn't tell that this would be the
start of an incredibly beautiful journey across the entire series. A
journey filled with anger, denial, curiosity, comfort and a countless
amount of deaths. The game is split into 5 worlds which you can
access almost right from the start from the hub location called The
Nexus. Each world has a different theme and visuals, as well as
enemies and 'hardness'. For example – Boletarian Palace (first
world) isn't very hard when compared to others, but first-time
players will surely get decimated in Tower of Latria (third world) by
enemies that require a bit more tactical approach... Or just
incredibly high damage output to kill them before they even are be
able to do anything. And lore in this game... Sweet everything, you
bet that you can complete this game without really knowing who you
are, what and why do you do everything, who and why do you slay and
what is the whole deal with The Nexus... The lore is hidden deep
within descriptions and very few scraps of dialogue that characters
give you (who would've guessed that the answer to my existential
question would be hidden within description of my Dragon Long
Sword...?) - and that's the beauty – the game lets you piece lore
by yourself, your beliefs, your imagination and your sole interest in
the story – it's not forced down your throat or delivered on a
silver platter. Although PlayStation 3 is long past it's former glory
and PlayStation 4's spotlight is also slowly fading out with the new
generation on the horizon – I still strongly recommend you try
Demon's Souls either on some used PS3 or even Emulator – just to
see the beginning of the Souls-genre and say hello to... Well – I
think you can call it the grandfather of the entire franchise.
(Lordran)
Another one on our list is... The most
critically acclaimed and considered as the best by many, the original
Dark Souls. A game originally released in 2011 and back then it
was... Kind of niche, not many people were engaged to it and even
less devoted their time to exploring the lore of Lordran but as the
years passed – the series gained enormous popularity and thanks to
this title spawned a whole lot of other 'Souls-like' games (of course
it's thanks to the whole Souls franchise not only the first Dark
Souls, but it definitely had the biggest impact). Personally, I
started playing this game when my life was... Let's just say in a
dark place (but that's saying very gently) and I never expected this
game to be such a coping mechanism for me – whenever I had a
problem, whenever I couldn't stand something – I tried pouring down
all this rage, anger, hatred and pain onto bosses I fought in Lordran
and... My sweet Estus Flask, if it wasn't helpful. After a few years,
I started creating a connection between Dark Souls and depression
(Before anything further – I know depression is a serious topic and
I am not a specialist, it's just my thoughts). Depression
often attacks your own value, it keeps reminding you about mistakes
from the past - whereas in many other games, player is shown as a
great hero, literal one-man-army and unstoppable force. In Souls that
hostile land mops the floor with the player, not giving you any
moment of relief. Though we are 'The Chosen Undead' in Dark Souls -
means nothing. We are destroyed and humiliated several times on our
path. Game also reminds you of your mistakes by leaving bloodstains
for other players as a warning - bloodstains will be constantly
visible, showing our pitiful death and reminding you of your failure.
Undead
in Souls become Hollow when they lose all hope, lose any dream or
target to chase and strength, desire to fight on - people with
depression aren't much different from that. They can only truly give
up (I think I don't have to explain what that means...) when they
lose all hope, any aspirations and dreams, any will and strength to
fight on. Hollows lose memories about who they were and what they
were trying to achieve, they became a (pun not intended) a hollow
shell of a human they once were. Hollows can be found in places, they
were visiting before death, doing the same thing as they were before
giving up - soldiers are soldiers, farmers are farmers etc. People in
depression very often become their own shadow, shell of a former
self. They often are doing what they were before it hit them.
Depression often causes that feeling, that wants you to give up, to
stop fighting and just go hollow. Souls series aren't much different
- when you're playing that, you can feel that the game wants to you
to give up, to leave. But That's the point, you have to persist and
overcome this or you'll get stuck in eternal loop before going
hollow... Let's not forget about one thing - both in depression and
in Souls, you can 'lose' after truly giving up. Every other
opportunity isn't a loss. It should be taken as a lesson, a fuel for
you to keep going. As one from the NPCs says - "Don't you dare
go hollow..." - he doesn't want you to give up, he believes that
you can do it! People in depression become hollow only in one
opportunity. You can play Souls in two ways (kind of how you can deal
with depression in two ways) - alone or with help of some friends.
It's obvious that lone fight will be much harder. In Dark Souls there
comes a moment, that decides whether the player will give up or will
he find this 'spark' in himself, this fuel to keep him going and
overcome that problem. Just like with depression - in the hardest
moments, you either go hollow or you survive and that memory becomes
painful, but powerful fuel for living and overcoming new challenges.
Remember - every battle CAN be won, every step forward CAN be
helpful, and every step out of the comfort zone CAN bring unexpected
results! People in depression often do not reach out for help, they
even reject the help because they don't want to be the burden or they
want to prove something to themselves, that they can do it on their
own - in Souls, many players decide NOT to summon help from other
players, because just like people in depression - they don't want to
be the burden and they want to overcome the challenges alone. There
is a very thin line between believing in yourself and rejecting help
because of fear, rejecting help from people, or even single person
who really cares about the depressed friend. Lordran beasts are
terrifying and they cause a strong sense of anxiety when you fight
them alone, but just like with 'beasts of depression' - let's call
them this way - you don't have to fight alone, there always IS, and
always WILL be someone who wants to help you. In this hostile world
of Lordran, you can find a lot of NPCs. Majority of them is cold,
washed out from emotions, but particular few seem to motivate the
player to keep fighting, to push forward and not give up. They aren't
always next to us, but we feel their presence, their strength, their
faith in us - just like friends in the most difficult moments of life
- we feel them, feel their faith and presence even when they aren't
anywhere close. I'll just bring up one quote from the NPCs - "When
I gave you that flame, I gave you a part of myself... Please, take
care of it."
(Find your sun, your goal and desire - and strive to achieve it, don't give up easily)
Depression cannot be contained in a simple, general
definition - because every human suffering from it, is a different
story, different support and different 'beasts' to conquer, different
decisions. Just like in Souls - every player will have different
problems, will repeat different battles and will decide if he wants
to call for help or not. Stepping aside from depression topic -
Souls, next to already mentioned, can paradoxically help in
controlling anger, anxiety, fear, aggression or reduce stress. Of
course not destroy them completely, but allow you for a much greater
control of those. Souls can also teach values like - pride,
friendship, trust, confidence, endurance, tenacity, persistence in
the face of difficulty and great happiness from small victories. For
a lot of people, Dark Souls is just... A hard game, a difficult game,
but for others... It's a thing that changes them from the inside,
teaches them values that they never got to experience in life. It's a
thing that can help control negative emotions in even the smallest
degree. For others it's a 'reflection' of depression, an escape into
the world so hostile like that created by depression, but maybe in
this hostile land, in Lordran, they will find necessary strength and
spark to stand face to face with their own depression and conquer it.
For some people, Souls are the bigger support than what they expected
to receive, and sometimes much greater than the help they already
received...
That kind of wraps up my entire feelings about this
beautiful masterpiece – whenever I was facing legendary warriors
like Artorias, Ornstein & Smough or even Lord Gwyn – I was on
verge of giving up but I tried time and time again and conquering
them... It was extremely satisfying. The game itself like it's
predecessor has lore hidden deep within everything, but even if you
don't devote hours of your life to piece the lore together... The
three piano notes that go 'plin plin plon' during the final boss
fight are almost guaranteed to bring a tear to your eye. Not only
because these piano notes are emotional, but the music in this game
is... Occasional, it almost only appears during boss fights –
whenever you just explore, the only thing you hear are the empty
echoes of your footsteps. Our final adversary is foreshadowed a lot
of times throughout the game, we prepare ourselves for an epic fight
but... The fight is epic, but it's also very sad – instead of
facing a legendary warrior, we fight a hollow shell of a man who once
was the very ruler of this land.
("All of you, forgive me, for I have availed you nothing...")
Story of Artorias the Abysswalker is
probably one of the most beautiful and tragic I have ever seen. It's
a story about Knight and his loyal wolf Sif. A tragic tale of loyalty
and inevitable defeat. Knight Artorias was sent to stop the Abyss but
was consumed by it and in last desperate action, the final act before
being totally consumed – he used his greatshield to protect his
companion from the darkness and corruption of the Abyss... That's a
very, very vague description of this story, but even if you aren't
going to play this masterpiece... I recommend you check out both –
The song about their story, with the beautiful usage of Artorias'
original theme - Song of the Abyss ;and a deeper lore dive from someone much more competent than I am -
Legend of Artorias (I will talk about Souls-inspired music and deep lore-videos much
later)
The
graphics are beautiful, but they enhance the overall feeling of
hopelessness – the locations look... Dead (and not only because
most of the enemies are hollow or undead), the color palette makes
you feel like... There is nothing to save in this wasted world – of
course there are exceptions to that (I look at you Anor Londo!), but
for the most part – You will walk through this barren land with
only your footsteps and weapon being the hearable sounds – I think
that the Artorias and Gwyn themes are the peak of this game's sound
design, but just because I say they are the peak, it doesn't mean
rest are weak or something – far from it.
(Anor Londo - a beautiful and treacherous place, forgotten City of the Gods)
Although
I love this game, it's hard to look at it without flaws. The biggest
one being... The PC port was straight up busted – no configurable
buttons, locked framerate, button prompts from Xbox 360 and infamous
Blighttown performance just to name a few. Most of these things could
be easily fixed with a mod called DSFix, though I really couldn't
play this game with K&M and used gamepad for most part. This mod
was kind-of necessary to truly enjoy the game without that many
issues (of course we exclude glitches and all of that, but... If not
for them – we wouldn't have so many impressive speedruns, would
we?).
Plus
there is legendary fight with Dragon Slayer Ornstein and Executioner
Smough which was a breaking point for many players – it was a test,
if you could conquer these two – you had what it takes to conquer
rest of the game. In future games, developers try to repeat their
success of this beautiful duo or the Bell Gargoyles (Belfry Gargoyles
and Throne Watcher and Throne Defender from Dark Souls 2 – I look
at you all, although the original Gargoyles were Maneaters in Demon's
Souls) – the first time was the golden shot, whereas every future
one was.... Well, just wasn't golden.
Aaaaand
then there's a joke called Dark Souls Remastered – like, literally
a joke – it's a bonus bonfire next to a blacksmith and DSFix
natively applied. For a cost of 40€ (It was 20€ for owners of the
original though I am not sure if it still applies). Do you hear me?
40 flippin' Euros for a bonus bonfire and a necessary mod applied. If
you can't call it a scam then I don't know what you would call. To
make it even worse, you can't even buy an original edition now (Well,
you can from sites that sell keys but since Remaster's release,
Original Version's cost skyrocketed to 80€). I mean, if Remaster
would fix many of the flaws of the original, I think it wouldn't be that big of a problem (I highly recommend you
watch this InfernoPlus video. A breakdown of Remaster and a showcase
of how they didn't even bother to fix many of the flaws -
Dark Souls Remastered Is Trash)
(Lord Gwyn, the one who waged a war with Everlasting Dragons and conquered them)
Despite
all of this – Original Dark Souls was the my true introduction to
this series and genre as I... Well, I completed Demon's Souls but
wasn't really drawn to it or anything, but after playing through all
Dark Souls parts, I got back to Demon's Souls and made myself an
excruciatingly painful platinum trophy. I recommend with all my heart that you pick up this game
and... Try not to look at it as 'Dark Souls' as a hard game and all,
instead just look at the adventure, admire the lore – get immersed
in this world. And considering you can't pick up original edition at
a reasonable price now... Just get this accursed Remaster.
(Drangleic)
Then there is Dark Souls 2 and it's
Scholar of the First Sin (SotFS for short) edition, often considered
as a black sheep of Souls family. Creator of the original –
Hidetaka Miyazaki wasn't involved in it's creation. Although this
part is very often dismissed, labeled as the worst, as unworthy of
being labeled as Souls title – I strongly disagree with all these opinions.
Yes, this game isn't as good as other entries in the franchise, but
it doesn't make it unnecessary or unworthy. And I say these words
after being one of the people who dismissed this game for a very long
time. It's a fact that it has too many unnecessary or uninteresting
bosses, it's true that the best fights are hidden within DLCs but...
The story, lore and characters still stand strong. It's usually said
that Dark Souls 2 has no connection whatsoever with the first
installment or the third one but I've learned quite recently that
it's not entirely true. Some pieces have a small connection with the
convoluted land of Drangleic. SotFS Edition changes the placement of
enemies, items, adds new ones and contains all released DLCs. I have
played through the both editions and... Though I liked them both, I
think I much more preferred SotFS Edition. (I can't tell for sure if
you had to buy DLCs for basic Dark Souls 2 as for some reason I could
play them without buying anything more, it may be caused from having
SotFS Edition installed but can't tell for sure)
(Eleum Loyce Cathedral, resting place of the Ivory King and the Old Chaos)
And although I loved all the DLCs, I
think the 'Crown of the Ivory King' introduced one of the best
written characters in the entire series next to the Knight Artorias and his great wolf Sif – the titular Ivory King – it may be even
one of the most, if not the most positive character throughout the
entire franchise. Ivory King was from a clan of warriors and yet
became a brilliant king, instead of hiding behind his soldiers – he
was the first to stand on the frontline and face the enemies. He knew
that his queen is shard of darkness, drawn to him because of his
power – and instead of banishing her or simply killing – he
embraced her, turning darkness into light. This fricking madman –
when he found a hole through which the Chaos was flowing out, he
didn't build his throne room far away, hidden deep within his city –
he built it right above the hole to be sure, that he will be the
first to face whatever goes out from there. When he felt he was
dying, he jumped down the hole to see if he won't be able to stop it
once and for all... I... I look up to this man, he was both a badass
and a man that was worthy of both being called a king and a hero.
(There are moments like this, where you just want to sit back for a second and take a deep breath before going further)
Recently I've been playing through the
SotFS Edition once again on my PS4 and... Every single time I play
through this part, I am even more sure about my opinion – this game
isn't bad, it's also not a bad Souls game, it's just different from
the original and... People had really high expectations to the sequel
– thus the disappointment, I am not saying the game doesn't have
some messed up logic (An iron fortress surrounded by lava accessed by
going with the elevator upwards?! What?!) and many bosses that just
don't deliver – but the game is as fine as it is! It allows for
many builds (I'd risk saying that even more than the original because
of introduction of Hexes)
Plus, the second installment in the
series from what I've know was never beaten in a 'All Bosses No Hit
Run' challenge and... It's really understandable considering the
amount of bosses, locations, key items and random offline invasions.
The suffering and immeasurable pain of Otzdarva who tried this
challenge multiple times was very well documented in this video - 41 Bosses 0 Hits - He almost did it, I guarantee that the ending will be so painful to
even watch that... I don't even want to think about all the emotions
that were there.
(A moment of rest in a safe haven of Majula next to the Emerald Herald)
And this part is in my opinion the
easiest one to Platinum while playing offline since you really have
to farm only two things – Sunlight Medals and Bell Keepers Covenant
where as in Dark Souls 1 you had to farm – Souvenirs of Reprisal,
Sunlight Medals, Humanities and Eyes of Death (I may have forgotten
about something, like about the fact you needed whopping 25 Faith to
even JOIN the Sunbro Covenant – of course the requirement could be
lowered, but the sole fact that 25 Faith was needed). And in Dark
Souls 3 you had Human Dregs, Wolf's Blood Swordgrasses, Vertebra
Shackles, Pale Tongues, Proofs of a Concord Kept (THIS IS PROBABLY
THE WORST ITEM TO FARM, CHANGE MY FRICKING MIND), and Sunlight
Medals. I am not going to even talk about Demon's Souls where you had
to farm 14. 14 Different Upgrade Materials from which the 'Pure
Bladestone' is a stuff of nightmares with it's laughably low drop
rate, I consider myself lucky that I got one after 4 hours of farming
whereas I've heard stories of people farming for few days straight
and getting nothing.. Summa summarum – Dark Souls 2 is the most
'offline-farming friendly' despite Sunlight Medals being a bit of a
painful task to do.
And I think Dark Souls 2 solved the NG+
Problem in the best possible way because... In other installments,
NG+ is just bumped up difficulty – here it's not only that –
there also new Red Phantom Enemies, new enemies in general in places
they weren't before, unexpected twists during boss fights (like Red
Pyromancers during Lost Sinner fight) – tell what you want but I
think DS2 made NG+ the true NG+ instead of just a small bump.
Difficulty or rather lack thereof can
be a bit irritating (which can be seen for example during final boss
fight), but it's widely considered to be the easiest of the Souls
Family. Although... I think that if Dark Souls 2 was your first
encounter with the franchise, you will still consider it as the
hardest. I think that the first Souls game you will play, shall be
the hardest one. You can get SotFS Edition really cheaply on both PC
and Consoles so there really is no reason to not try this.
(Irithyll of the Boreal Valley)
Ahhhh, Dark Souls 3 also known as The
Return of the King (Yes, it was a Lord of the Rings reference) as the
Miyazaki took the lead once again, giving us the appropriate
continuation to Dark Souls 1. Third installment had a lot of
fan-service going on, the simplest example – the hub area is called
the same as in first part – Firelink Shrine; during final boss
fight you get to relive the fight with the tragic Lord and even the
divine Anor Londo makes a return, but this time it's really worn out
and pale in comparison to the original. And that's just very few
examples of how this game was made both to be an appropriate sequel
as well as satisfy the thirsty fans.
Whereas in the first part we were The
Chosen Undead; in the second – Bearer of the Curse; in the third
one we take control of someone called Ashen One/Unkindled One (these
names are used interchangeably) – long story short, Ashen One is
someone who tried to link the flame in the past but failed to do so
and now is brought back to life to try and link the flame once again.
This part introduces three (well,
technically four) different endings, although one of them has really
specific requirements to fulfill and without small help of a guide it
can be quite hard to get.
Bosses make a glory comeback with
Nameless King taking the lives of countless Ashen Ones before you!
Plus weapons are more unique and 'complicated' due to Weapon Arts –
each weapon can make a special move – some more, some less powerful
– but often they just look cool as hell and are fun to use.
The mana system, from the times of
Demon's Souls also makes a comeback! In Dark Souls 1 and 2 you had
limited amount of spells you could throw before resting at the
bonfire, but here you can spam spells as long as you want if you can
replenish your mana constantly (Ashen Estus Flask is here to help!)
Dark Souls 3 has received two wonderful
DLCs – Ashes of Ariandel and The Ringed City. Once again they
introduce one of the hardest bosses in the entire series but... At
this point it became a tradition that the toughest encounters were
left for DLC – even Knight Artorias and Manus in the first part
were locked behind the DLC wall. Back to the topic!
In the third part, the DLCs weren't as
hidden as in previous installments which in my honest opinion is a
good change. Ashes of Ariandel – access to DLC can be found as soon
as within first 5-6 hours of the game (considering you are playing
through the game for the first time) – Ariandel is a cold, snowy
land where everything tries to kill you. I mean, normally everything
tries to kill you but here even frozen trees are against you. But! If
'the hardest bosses' in the game don't convince you, maybe the fact
that main bosses of DLCs are the only ones with three phases during
the fight in the entire game will. Except the Ringed Knights from the
second DLCs, Ashes of Ariandel introduces Crows of Ariandel which
were annoying as hell. And if I have any complaints about this DLC, I
think Sister Friede is a bit too fast boss for Dark Souls 3 fight
tempo and rhythm, but on the other hand she was one of the easier
bosses to cheese when you got a grip on it so...
(This is probably the best screen I've captured in one of my playthroughs)
The Ringed City – love letter and a
bittersweet goodbye for the entire series. To access this DLC you
have to trek through almost the entire game or finish Ashes of Ariandel – and even after
getting into the DLC, you have to pass through the incredibly painful
areas and infamous Angels before getting to the titular, majestic
Ringed City. Not even 5 minutes pass before you will have your corpse
pierced with at least two dozens of arrows. This DLC makes it really
clear that it's not gonna go easy on you, or maybe rather... It will
be even tougher than most of the things you have met to this point.
As you walk down the City, you see the true face of it, the
disgusting and filthy creatures hidden deep below the high walls. You
can meet a archdragon here called Midir. Darkeater Midir. Not only is
he strong and fast with his attacks, he also has the most HP of any
boss in Dark Souls 3 on New Game. Almost whopping 16k points of
health which you have to chip down (This boss is optional, though
reward from it's Soul can be worth the time – Frayed Blade,
probably the best katana in the game with wonderful Weapon Art.
Although it needs 40 Dexterity to even wield so...). But there is a
boss with similar amount of health you cannot skip if you want to
finish this DLC – Slave Knight Gael, holding almost 15k of health
points. But before the fight – the setting. Encounter with Gael is
created in one of the ruins at the World's End – a place, where all
past kingdoms (like Drangleic) collapse into one, it's the end of
time – a barren, wasted land with nothing but sand and ruins
wherever you guide your sight. This fact makes the boss arena not
only very large, but also very... Tragic. Because – fight with Gael should be the final encounter in the entire franchise, a bittersweet
goodbye to this beautiful series. But the fight itself... Oh my...
It's split into three phases, but it's a beautiful dance between two
warriors fighting at the end of everything. Gael is powerful and
swift, with wide range of attacks that constantly change and evolve
through the phases. Like – look, during the last phase most of his
attacks are followed up with a combo and every hit from a combo
releases homing red skulls. Add to everything that there is a furious
lightning storm around the entire enormous arena. The Ringed City
gave us the hardest bosses in Dark Souls 3, one of the hardest bosses
in the entire franchise and Miyazaki used this final DLC to deliver
the last strong punch right in the faces of the fans.
Before anything else – I want to take
a second to look behind and see what made these games as appreciated
as they are excluding the obvious 'difficulty' factor.
First of all – they made it natural
to explore the convoluted lands of Lordran, Drangleic and Lothric in
any way you wanted (Well, Dark Souls 3 was a bit more linear here at
the start but shhh) and... Nothing held you by the hand or told you
beforehand that 'This area may be too hard, return later' – no, you
had to experience it on your very own skin before thinking that this
zone probably isn't the right way to go.
Second of all – Variety of builds –
from the simplest strength and dexterity builds, to supportive
miracle casters and one-shoting pyromancers – the game almost
never punished you for leveling up certain stat (with very few
exceptions) – even when you think you messed up, you could always
change your build a bit to fit the new 'playstyle' and maybe discover
something that you would never think of in the first place! Plus this
variety allows for a huge replayability. The same replayability
created an amazing speedrunning community around these games (bugs
and glitches combined with their knowledge and skill create an
amazing combination that is incredibly satisfying to look at) as well
as various challenges – Dark Souls Trilogy back to back No Hit?
Done. Dark Souls All Bosses Soul Level 1? Done. - Almost everything
you could think of was possibly already done.
Third of all – The story. Dark Souls
series only give you very cryptic introductions and the very basic
foundations of the story – if you wanted to learn more for
yourself, you had to piece it out from the item descriptions and very
few dialogues you could find. It was like a puzzle, and once you
figured something out... It is an amazing feeling, plus there can be
as many interpretations as you can think of – some more or less
appropriate to the core of the story. And... Many items you find in
worlds of Lordran, Drangleic and Lothric are found on corpses,
showing you how many tried before you and have fallen to their demise
(of course these aren't players but rather just models placed my the
developers, but it really boosts up how you perceive these
treacherous lands)
Fourth of all – Sound design and boss
fights – As said before, music and sound design in Souls series
is... Well, mostly isn't. Music only appears during boss fights or
certain cut-scenes. Boss fights are the peak of this game, very often
they will smack you to the ground many times before you will conquer
them, but when you do... Holy, if the sudden dopamine shot isn't
beautiful then I don't know what can convince you.
And finally, fifth of all – Dark
Souls communities on Reddit or other forums (I will talk about it
later, but I have to mention it here briefly) – paradoxically, Dark
Souls is one of the most harsh, unfriendly games out there, it's
community is very often welcome and helpful – giving you some sense
of appreciation and solidarity of many people, just like you, each
with different problems but all of you connected through these
experiences.
I think these are the most important
factors that made the Dark Souls franchise so appreciated and
acclaimed games of recent years. All of these factors are more or
less related to other games I will write down here (For example
Sekiro could be an example in 'Variety of builds' as there aren't
many different choices of your main weapon, you can only change your
prosthetics and... Well, that's mostly it)
(The day rises upon Yharnam...)
Bloodborne is one of the most acclaimed
games From Software has released, next to only Dark Souls 1. It's
surprising, considering it was released exclusively on PlayStation 4.
I waited for many years to play this game, but once I went to get my
console, the very first thing I did was ordering BloodBorne and... I
do not regret anything, I have completed this game multiple times
since I bought it and got myself a Platinum relatively quickly
(Mostly due to the fact that you didn't have to farm as much,
excluding a bit repetitive Chalice Dungeons). The setting is
completely different from Souls – you could say that Souls had
these 'medieval' vibes, with all these castles, kings etc. Bloodborne
on the other hand is often referred to as 'gothic masterpiece'
because... Well the setting is purely gothic, from architecture to
the weaponry and the institutions.
There aren't that many weapons in this
game, but each one can be 'transformed' to access wider range of
attacks and transforming weapons can be used during combos to
maximize the damage output. The overall combat is much faster than in
Souls franchise, the sole fact that you don't use the shield to parry
enemies... You use a gun. A fricking gun – shooting a bullet at the
right moment parries the attack. Duh, when you get damaged you have a
short while to regain the lost health my damaging the enemy back. The
flow of the combat here is wonderful and really rewards the highly
aggressive playstyle. Another argument of this playstyle is...
Whereas in Souls you had Estus, which was constantly refilled at
bonfires – in Bloodborne you have Blood Vials that don't replenish,
instead they drop from enemies or can be bought in the hub location
though... Buying them in my opinion is a really desperate measure
since it takes your Blood Echoes that you could use for leveling up
Many bosses have a really deep
connection to the entire lore. That saying – it's not like bosses
didn't have depth beforehand, but in Bloodborne you can meet daughter
of one of the bosses, asking when either her mother or father will
return – this father is Father Gascoigne – one of the very first
bosses you will encounter and... If you manage to complete the
daughter's storyline, you will receive very tragic ending where she
tries to find her parents and ends up dead in the treacherous streets
of Yharnam...
Locations are beautiful – but I think
the I have to tip my hat to either Hunter's Dream which is a hub area
of the game or Byrgenwerth and the lake with reflection of the moon –
I like them both, but constantly changing Dream and a caring Doll in
there wins my heart.
(I will liberate you of your wild curiosity...)
Bloodborne received one DLC called The
Old Hunters and... Once again the tradition stands – the hardest
encounter (but also the best ones) were here – Lady Maria of the
Astral Clocktower; Ludwig The Accursed and... Orphan of Kos. The
Orphan is probably the most relentless, powerful and aggressive boss
I have encountered in a really long time, although he is parryable –
you have a really small window for it. Plus you really have to be
careful about healing, his relentlessness doesn't give you many
moments to peacefully drink that sweet sweet blood. Not to mention
the gargantuan HP bar and ruthless attacks that can even leave
high-leveled character (180-200 in my book) in one to two hits. My
conquering of this cosmic beast was a really lucky one, I had no Blood Vials
left and Orphan needed to be hit twice or thrice more. After he
knocked me down, I was left with barely any HP – literally, I
couldn't see the bar and I've decided to take a risk of striking into
rushing Kos. I think my heart has stopped for a second there when the
attack managed to connect and Orphan fell dead. The locations in this
DLC are as beautiful and twisted as Yharnam if not more – the
entirety of Fishing Hamlet, the Astral Clocktower, the Hunger's
Nightmare – I loved every single one of them and was kindly
surprised that this DLC can painfully punish even the farmed out
character. Not like Souls DLCs didn't do it, I just felt they were a
tad bit more forgiving with that.
If there is one game I truly recommend
you get on PS4 – It's Bloodborne. I mean, there are other games
like God of War, The Last of Us, Uncharted Anthology... B-but if I
had to choose I would get Bloodborne. Case closed.
(No screens in Sekiro segment. Not that this game doesn't have beautiful locations or cut-scenes, but with my graphic settings I couldn't find a single appropriate one)
Sekiro: Shadows Die Twice – the most
recent release from From Software, released in March 2019 and it once
again brought the certain discussion to the table. Discussion about
'Should the games have an easy mode? /// Sekiro needs an easy mode!'
etc. I know there is a lot of hatred about pre-orders, but Sekiro was
the very first game in my career that I've decided to pre-order half
a year before release. It was risky, game could go wrong, could be
delayed, could not deliver – anything but... After it released, I
didn't regret a single Euro spent on this and I played for 11 hours
at day one. Paradoxically the game from creators of the Souls series
may be the hardest one for the fans of Souls series. You can't
dodge-roll from most attacks and use invincibility frames (i-frames)
for advantage, here dodges don't work that way – you have to parry
everything away. And... I, having a Souls mentality tried for the
first few hours to dodge everything, dying in the process countless
times – and I would probably drop out of this game if I didn't try
to slowly change and adjust to the pace and fighting style of Sekiro.
I am so glad I did because... It's probably one of my favorite games
in recent years. Both Sekiro and Bloodborne were awarded with Game of
the Year Awards (not sure about Souls series) – in both cases I
really understand this and I am really glad that these games received
so much appreciation.
Sekiro means one-armed Wolf in Japanese which is really fitting name for our protagonist.
Unfortunately there were no DLCs
released for Sekiro despite many theories and ideas of what DLC could
be about. A bit of shame, but with 4 endings and satisfying combat
mechanic I think it's alright – after all there is a small chance
that DLC could be immensly disappointing. A small chance, but chance
nonetheless.
Experience points and currency were
separated into two, but one thing hasn't changed – you lose part of
both when you die.
Combat system is split into two –
Health meter and posture meter, and very often you will aim for the
posture to finish the fight quicker or just... Just be able to finish
the fight. When posture meter is full you can deal a killing blow –
but usually the fight isn't finished then. Bosses almost often have
at least two health bars, meaning you have to deal two killing blows
to finish the fight. When you die, you can resurrect but... Think
what you want, this doesn't make the game any easier. The game will
check for a few times how well and if you learned how to parry –
there are certain boss fights that are just plain parry-fests, after
which you have to swiftly counterattack before parrying again. If you
can't – these bosses will test you time after time until you learn
how it works, and once you do... You should prepare for another test
because... Just because you think you got a grip on parrying
mechanic, doesn't mean game will go easier on you or won't check if
you really know how to do it.
Prosthetic tools really spice up the
combat – just imagine you're fighting with a wild, relentless bull,
you dodge it's charge and burst some firecrackers into it's face
before slashing into this massive beast – and that's the most basic
example of combining 'Shinobi Tools' and normal fight I can think of!
But prosthetic arm isn't only fighting addition, thanks to this From
Software managed to create a lot more of vertical exploration than in
any previous title – mainly thanks to built-in grappling hook and a
lot, I mean a lot of places you can just pull yourself onto.
Oh, and there aren't other weapons,
armor or character creation – you get what you get in the first
several minutes of the game (excluding other Shinobi Tools and Mortal
Blade).
If you are just starting your adventure
through the From Software games, I think it would be good to get
Sekiro as the first since it's much easier to turn your mentality
from Sekiro to Souls rather than Souls to Sekiro, I know something
about it. Bloodborne could also be a good option with it's much
faster and aggressive combat in comparison to a bit slower and
methodical style of Souls.
Alright, so we're through the whole
From Software arsenal (except for one thing but I will include this
later), but there are also few games that were highly inspired by the
Souls formula and often are called Souls-likes...
(Castle consumed by Amrita)
Games like Nioh – it's a game
developed by Team Ninja known for their Ninja Gaiden, which was in
itself pretty tough so calling their Nioh a Souls 'rip-off' is... A
bit of an insult in my opinion since they already had their fair
share of difficult games. Anyway – Nioh takes place in a feudal
Japan and manages to beautifully mix the historical facts and gaming
fiction – for example you have real characters like Tokugawa Ieyasu
or Oda Nobunaga, but I don't remember if Japan was fighting with
demons called Yokai for something called Spirit Stones. But then –
I didn't even study the history of Japan that much so who knows,
maybe something like this has happened.
I must admit, Nioh was the first game
that broke me – after I completed it, I threw it away and wasn't
keen on playing through it again. Year has passed, I picked it up
again with a lot more patience and experience and played through the
main game and all DLCs around 3 times, to NG++++ - then I got a bit
bored.
Combat mechanic of Nioh is... Oh my
sweet everything, there's a lot of it – you have several weapons to
choose from – Swords, Dual Swords to something called Tonfas and
Kusarigamas – each weapon has few unique fighting styles, what do I
mean by that? You have 3 stances in Nioh – Low, Middle, High –
Low is weak but fast; High is strong but slow and Middle is something
in between – managing all of these in heat of a fight to maximize
your damage output and combo can sometimes be insane. The flow of
combat isn't interrupted that much thanks to one simple thing –
After purchasing a skill, you can restore some stamina by dodging at
the perfect timing (For example – you burst your whole combo down a
boss and if you time your dodge correctly, you can restore almost all
of your stamina and burst another combo and so on, though it needs a
bit of practice – it's satisfying). Sole learning of all
possibilities of your preferred weapon can take up to several hours,
and... Though it's a fact that you can trek through the game on a
middle stance without many problems, I prefer learning my weapon and
be able to make some stupid crazy tricks while carelessly dodging
everything and restoring my stamina. But everyone likes something
else so.
There are also Guardian Spirits that
when charged up and used – enhance your weapon with certain
element, with completely new moveset, with boosted up damage and you
yourself being completely invincible to any sort of damage for a
short while. They also offer small passive benefits like more Amrita
from enemies, a bit of a damage boost and so on.
There is Amrita (An alternative to
Souls) and Money, the difference is you don't lose cash after death.
But until (and if) you retrieve your Amrita from the place of your
death, you won't be able to use your Guardian Spirit.
(In the midst of war)
You can read the massive descriptions
of characters, enemies and bosses in the Glossary that slowly gets
more and more filled as you play the game – the lore isn't as
hidden or cryptic as in Souls series, for the most part you know
what's happening and what are you supposed to do – plus the
gargantuan descriptions help you understand what's going on and who
is who.
The game isn't open world like
everything I've mentioned before, it's separated into missions. But
you will spend a lot of the time in the World Map, sorting through
the loads of equipment. The game literally rains with various
equipment and often you have to check if something's good or is it
just better to sell/sacrifice certain item (Difference? Selling gives
you Money; Sacrifice gives you Amrita).
The game was released with 3 DLCs –
Dragon of the North, Bloodshed's End and Defiant Honor – each one
introducing new locations, enemies, challenges, Guardian Spirits and
sometimes even weapon types. DLCs follow the ending of a main story
and tell a connected story that should be played in order – Dragon
> Defiant Honor > Bloodshed. I am really glad I gave this game
a second chance after a year of hiatus, because if I didn't – I
would miss on so much content and incredible bosses I wouldn't even
know about!
(Sweet Liberation...)
On March 13 there is Nioh 2 coming up
on PS4 and I am almost sure I'm going to pre-order Deluxe Edition of
it to already have access to DLCs when they come out. Crucify me or
not, but I am not a fan of pre-orders and when I do them, I am almost
200% sure I want to do this on my own responsibility – if I will be
disappointed – well, tough luck. But this time I know I won't be.
There was an open beta of Nioh 2 for everyone to play and... I am
already in love with this game – more weapon types, character
creator, Yokai Form, bosses, defiled altars... I am ready to get my
ass whooped once again.
There is also a weird game called The
Surge. A futuristic dystopian tale. It received mixed opinions and
just like the opinions – I also have a mixed feelings about this
game and... I won't write as much as about it as about previous games
because... I felt this game is too barren, that it deserves so much
more, that it had so big potential.
Combat mechanic – it's clunky and
sometimes a bit uncomfortable, animations are a bit wooden (Okay,
okay, calm down – the main character was bound to a wheelchair and
probably still gets used to his Exosuit but... I dunno, I think that
this clunkyness would only be at the start where we barely know what
is going and not during endgame where main character should be at
least a bit familiar with the suit) and... There is a lock on system
– you can lock on different parts of enemy's body – right leg,
left arm and so on. And there are armored and unarmored part – by
cutting the armored part away we can get ourselves a new armor piece
or a new weapon, but by attacking the unarmored part enemy takes
significantly more damage.
Armor is divided into Operator, Goliath
and Sentinel classes – each one having a different effect, some are
more tankier than others, some allow for faster movement and so on.
Weapons are divided into five
sub-categories – One-Handed, Staves, Heavy-Duty, Single and
Twin-Rigged Weapons. If you want to be jack of all trades, you will
do nothing, it's really better to focus on one or two weapon types
from the start and use them if you want to do any meaningful damage
in later parts of the game.
The game contains DLCs which I haven't
played so... There's not much to tell about here.
Boss fights are unique and interesting,
gotta give credit where credit is due.
I really wish I could tell something
more about this game, but for the most part I was incredibly bored, I
tried being interested in the story or combat mechanic but I just
couldn't. It's not like I don't recommend it, but I'd rather get it
when the price is really low.
Although I haven't played the sequel –
The Surge 2 – from what I've heard many sins of the original were
fixed and the game is actually enjoyable with a bit more polished
combat mechanic so... I hope to play through the sequel one day and
maybe change my mixed opinion about the series because of the first
part.
(This is one of the best if not the best screen I've captured in my Dark Souls 3 gameplay)
And now time for a few words about the
games I haven't played yet but really hope to do so at some point! (I
think I don't have to tell that there won't be a lot of this since...
I haven't played them, duh)
Code Vein – often called Anime Souls,
from what I've heard the game is pretty good, with varied boss fights
and weaponry as well as locations and soundtrack and it's probably on
the top of my 'Souls-like' games that I want to play.
Immortal: Unchained – mix of Souls
and shooting, but the game received mixed opinions due to many
mechanics that were simply made in a wrong way, unamusing story and
bosses and weapons that were useless from a medium range which forced
you to rush into enemies which in effect caused more and more
unnecessary deaths.
Elden Ring – and that's the next game
From Software has announced, I patiently wait for any more
information about this game since... There isn't really much to say
about it now, but it's generally known that Hidetaka Miyazaki joined
forces with George R. R. Martin – I am really eager to see what
this collaboration will bring!
(This very harsh graphic shows all of my Platinums and 100% in Souls Games, as well as the date in which the Platinum was received and how long it took. Some may call it incredible waste of time, some may admire this - but - I gave myself a goal I wanted to achieve at some point, and slowly but surely I managed to do it!
Also, if someone would ask why there are so big hour differences between SotFS and Original Dark Souls 2 for example - it's because I played the enhanced version as the first and since I knew what to do, I was able to do everything much faster
And yes, you see correctly, there is just a month of difference between Nioh and Sekiro as well as that I managed to 100% Dark Souls Remastered within first few days of it's release
Once again, think what you want but I am fricking proud of it and I plan to welcome Elden Ring to the family once it comes out)
As I said, Dark Souls has a really
supportive and warm community, it can be seen for example on Dark
Souls subreddits – most of the posts there are simple posts that 'I
HAVE BEATEN [insert some boss here]! FINALLY!' or 'This game saved my
life' or fan-arts. And although everyone gets a bit annoyed after
seeing seventeenth post in a row titled 'This game saved me' – I
can't complain since I understand these people very well. And even
though it's slightly annoying, the community is so helpful, grateful
and warm that... It's simply amazing.
(Sit down, take a rest)
And it's not only shown in subreddits –
sometimes I got invaded when playing through the games, so instead of
a fight I just dropped Humanity/Human Effigy/Ember (depending on
which installment) for the invader. He simply took it, bow down as a
simple sign of 'Thank You' and left my world. Or sometimes when I
dropped one of these items, he approached me and dropped two of them
before leaving... Such kind acts in these treacherous and hostile
lands are simply heartwarming.
Modding community is also incredibly
strong in this game, the simplest example could be this blessed DSFix
for the Original Dark Souls. But I am not talking about it here, I am
talking about incredibly large mods that change the entirety of the
game, everything you've known about these games – for example
Daughters of Ash and Scorched Contract for Dark Souls 1. I haven't
played the Contract, but from what I watched it's really amazing and
makes already 'hard' game even more difficulty and painful. But I
have played through the entirety of Daughters of Ash – it was
really refreshing, it often punished me for being so cocky – I
thought that since I know most of the game I can be cocky, but this
mod proved me otherwise multiple times. If you're thirsty for more
content after completing the main storyline, I recommend you pick up
these two mods and search for some more yourself – these mods
really add a lot more hours into already long game. There is also
Augur of Darkness but... I haven't played it nor watched a lot of it
so I can only tell that it does the same thing as Daughters of Ash –
changes everything you think you've known about this game.
BUT! The discussion about the Souls
community wouldn't be complete without honorable mentions. I'll just
give you some links to check out – some of them are songs inspired
by Souls and some of them are Lore explanations and analysis.
Aviators - Song of the Abyss – Song about Knight Artorias and his companion Sif, with beautiful
usage of Artorias' theme and the lyrics that present the tragic story
of a legendary warrior
Aviators - Undying – Song about Sekiro and it's curse of immortality, fast paced just
like the game
Aviators - Requiem for the King – Song about Ivory King and his both tragic and heroic story, his
sacrifice and desperate attempt to finish off the Chaos
Aviators - Here Come The Ravens – Song about Lady Maria of the Astral Clocktower, telling her story
and horrors she has witnessed in the Fishing Hamlet
Miracle of Sound ft. Aviators - A Thousand Eyes - Song refers to insight, eyes that 'open inside' and allow you to
see more...
Souls and Blood - Eyes of a Firekeeper ft. Laura Intravia – Song, a story told from a perspective of a Firekeeper and her
fear of eternal darkness in this ruined world
Dark Souls 3 - Lore of the Main Bosses – Lore of the main adversaries in Dark Souls 3 – nothing more,
nothing less.
Explaining the First Half of Sekiro: Shadows Die Twice's Story – What does the first half of Sekiro mean?
Prepare to Cry Remastered ► The Legend of Artorias the Abysswalker - Tragic story of Artorias which is almost guaranteed to bring tears
to your eyes.
And finally, the most beautiful homage
to the entirety of Dark Souls Trilogy, including many well-known
personas in the community like Otzdarva or LobosJr. Almost hour and a
half of beautifully narrated story, connections and how it all began
and ended - Project: Dark Souls - The Complete Story of the Dark Souls Trilogy
I am a huge fan of Aviators so I highly
recommend you check out his songs, VaatiVidya is generally considered
as the lore king in the Souls community, not to mention his voice is
soothing so it's really calming to listen about the lore. But though
he's considered the lore king – The Ashen Hollow has his fair share
of lore videos too.
And it wouldn't be fair without
mentioning Otzdarva, LobosJr and everyone recognizable in the Souls
community. There are too many of them to include, but each and every one of them deserves at least a bit of
appreciation for their patience and endurance.
Also, if you like boss rankings (not only about Souls!) and listening to the critique of design of some bosses or appreciation of a job well done - check out theDeModcracy
I think that wraps everything about my
relation with the Souls franchise as well as Souls-like genre, I
recommend and hope you will get attached to this series as I did or
maybe even much more!
Remember my friends, don't you dare go
hollow...
Kind Regards,
Wing.
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