[ENG] Uncharted Anthology and The Luckiest Adventurer
(I have not played the following –
Uncharted: The Lost Legacy; Uncharted: Golden Abyss – following
column is made solely on my experiences from main/numerical parts
with more or less interconnected storyline)
(I think it goes without saying – but
there are spoilers below so... You have been warned!)
(There is an experimental coloring method I used so to put it shortly: green - refers to Nate, main protagonist; cyan - refers to friendly NPCs; orange - refers to locations; red - refers to antagonists and pink refers to historical characters)
Recently I have finished the entire
Uncharted Remastered Trilogy (which is quite nicely called as a
'Nathan Drake Collection'). Back in the day I have finished the first
installment – Uncharted 1: Drake's Fortune countless times on my PS3
as it was one of the very few games I had when I got my hand on the console.
And then I completed Uncharted 4: Thief's End somewhere around 7 or 8
months ago when I bought myself a PS4. See the problem? I didn't have
opportunity to play Uncharted 2 or 3 (respectively Among Thieves and
Drake's Deception)... Until now. But before we delve deeper into this
sick and action-packed adventures – a quick word about the series
for those unfamiliar with the franchise!
Throughout the series we follow the
adventures of... Well – an Indiana Jones of video games – Nathan
Drake, often referred to simply as Nate or Drake (or he is also
called a male version of Lara Croft so... Pick your poison I guess).
He is... I'll be frickin' damned if he isn't one of the luckiest
people out there – as in world of video games characters are often
lucky, Nate has his luck factor pumped to a whopping 40 out of 10.
Every single time he is saved by either someone or some unexpected
twist of fate – every single time when he faces almost certain
death. Every. Single. Time. And he's not alone in his luck streak!
There are also characters that appear in each installment of a
franchise and have their story tied deeply with Nathan – namingly:
Victor 'Sully' Sullivan and Elena Fisher – we meet both of these
characters within the very first minutes of the very first Uncharted
game. These two characters have their luck factor somewhere around 20
out of 10, not so spectacular as Nate, but impressive nonetheless!
There are also characters that appear only in a part or two
(excluding the antagonists of course) like Chloe, Cutter or Samuel
aka Sam.
(Nathan and Elena, an enormous mix of luck)
The game series is a third person
adventure shooter. Using a variety of weapons and cover you run from
one safe place to another in the meantime sending waves of
adversaries straight to hell. And using cover is especially important
on higher difficulty settings (I played through the Nathan Drake
Collection on Hard and Thief's End on Normal/Moderate) – but even
on normal difficulty, peeking for a second too long from cover will
almost always result in a bullet placed right between your eyes.
There are a lot of exploration segments which often contain parkour
elements and/or puzzles – both of them are sometimes interrupted by
sudden burst of enemies. The game could be summarized like this –
Exploration > Puzzle/Parkour > Fighting Enemies > Repeat
Cycle – but this generalization makes the entire game look boring
and barren and... It just puts the game in a bad spotlight – so
despite me making this 'progression' system – it's not entirely
true (well, for the most part). Everything works in a beautiful
synergy and... I think my only complain is that there are a tad bit
too many unnecessary fights in Uncharted 2, but... It's nitpicking,
the game has a really great story (let's be honest, the entire
franchise has a pretty decent story with each part having a bit of
predictable but still satisfying conclusion).
The games sometimes force the weapons
away from you, for example – you have a Desert-5 and RPG-7 – two
incredibly powerful and quite weapons in the first Uncharted
installment and then all of a sudden – due to a story event –
you're left back with a basic pistol or in the worst case with no
weapons at all. But the shooting isn't the only way of dealing with
the adversaries, there is also Close Quarters Combat but... It was
mostly explored and used in Uncharted 3 where you had entire
sequences of game devoted solely to melee combat – it made the
overall combat experience richer if you ask me. Although present in
previous installments, CQC in Uncharted 1 and 2 was very often too
risky to use if there were more than one or two enemies alive OR if
enemy didn't come to your safe spot alone.
(Thanks to the Photo Mode in Remastered versions it's possible to take beautiful screenshots like this)
Nathan Drake follows a motto engraved
on his necklace... or more specifically a ring hanging down his neck.
A ring of Sir Francis Drake, a pirate or simple corsair (depending on the source you take the information from) from XVI
century, he had a certain motto engraved – 'Sic Parvis Magna' which
roughly translates from Latin to 'Greatness from small beginnings'.
Nate is incredibly cocky and proud even in the face of imminent death
– I don't know... Does he know about his divine luck or is he just
someone who just doesn't feel genuine fear? Though the answers may
vary due to events presented in games – one thing remains certain –
people often tell that someone is 'incredibly dumb or incredibly
lucky' – in the case of Nathan, I think sometimes it's a mix of
both.
Voice acting in this series is really
on point both in English as well as in Polish dubbing. I may get
screamed at after saying this but... I really think there aren't many
good Polish dubs out there – if we exclude games made in Poland
like Dying Light or Witcher 3 – it's really hard to find a decent,
Polish dubbing in which voice actors knew who they were playing and
how they should behave. For the most part it seems like VA's are
receiving pure text – without knowing who the character is, what
role he/she plays in the game, what emotions should be expressed...
So despite playing through the all parts partially in English and
partially in Polish – I can't recommend Polish dubbing over the
English one, but it's totally worth it to check it out (if you can
understand the language of course which... Well, learning Polish is a
bit of a hassle for foreigners – and this comes from a native Pole)
(Nathan, Chloe and Cutter preparing a plan)
Before I'll jump to briefly talking
about each installment – I want to talk about Nathan's pride.
Throughout the first two installments Drake has a lot of moments
where he questions and/or reflects about what he is doing and is the
treasure worth the risk. For example? In the first part Nate decides
that he is going to back off because chasing this treasure isn't
worth the risk – once Elena starts mocking him and telling that she
is going to chase it with or without him... He suddenly changes his
mind and decides to uncover whatever was hidden on this island.
Moments of uncertainty are one during which we can see what is behind
his mask, behind his facade he holds for majority of the anthology.
He often wants to step back and just leave everything to rot in hell,
but... His pride often forces him to press onward despite the risk. I
think it's a wonderful example of how pride can be deadly – you may
work yourself to death or put yourself in an incredibly risky
situation just because your pride won't allow you to step back. It's
enormous generalization and taking things to the extreme as the pride
takes many faces and... Okay, if you do something you strived to
achieve for a long time – you should be proud of yourself, but
don't let this pride blind you from reaching even harder goals!
With that out of the way, let's talk
briefly about the installments.
(Yes, this is the first installment. It's remastered, but still - the first part still looks awesome!)
Uncharted 1: Drake's Fortune.
The very
first installment during which we follow the first meeting of Nathan
Drake, Elena Fisher and Victor Sullivan. Our main goal through the
majority of the game is finding a mysterious treasure hidden deep
within vast tropical jungle; a treasure known only as 'El Dorado'.
Once we learn what this treasure truly is and what it caused the
first time it was found... Or maybe rather why it was forgotten and
left on the island – our objective drastically changes – we have
to stop this treasure from getting off the aforementioned island at
all cost! I stopped counting how many times Nate should have died but
was saved by either someone or something. And it's just the first
part! This guy is a lucky charm and everyone around him... Well
everyone who is friendly seems to receive a Luck Buff. Nate himself
as well as for example Sully are protected from everything with some
divine luck – even when Sully should have definitely died. I mean –
what are the chances of surviving bullet straight to the chest? Well,
guess what – he miraculously survives because the bullet hits Sir
Francis' journal instead of his vital organs. SEE? THAT'S WHAT I MEAN
– EVERYONE, EVERY SINGLE TIME SURVIVES BY SOME AMAZING STRIKE OF
LUCK! Buuuut, we're just getting started. We still have 3
installments to talk about.
(This is one of the first things you will see upon starting a new game)
Uncharted 2: Among Thieves
This part starts in
a... weird place – in the snowy and windy mountains, Nathan wakes
up in a wreck of a train and has to climb to the higher, much safer
ground before this part of the train plummets down into seemingly
endless abyss. When we manage to escape and as we make our way
through the blizzard – Drake finds a mysterious artifact, an
ancient dagger of some sort – it's at this moment when Nate sits
down and recalls memories of events that lead up to this moment –
and that's the first half of the game, we follow these moments and
learn about the dagger, our main antagonist going by the name of
Zoran Lazarević (as you can see from his surname – he's from
Europe, a Serbia to be precise, there's nothing much about it, I just thought it's a nice fun fact) – he's a military psycho and a
ruthless war criminal. We also learn that place we are looking for is
called Shambhala which supposedly contains a gargantuan sapphire
worth billions of dollars. To the surprise of no one Lazarević is
also after Shambhala and it's treasures. Now – check this... Even
after Lazarević catches Drake, puts a gun to his head when the Nate
himself is surrounded by Zoran's mercenaries – HE MANAGES TO TALK
HIS WAY OUT AND RUN AWAY WHEN THE OPPORTUNITY ARRIVES... LIKE... WHAT
THE HELL. Oh, and when we learn that this supposed sapphire is in
fact a mysterious material, a resin that grants immortality – we
have to stop Zoran from drinking aforementioned resin from the Tree
of Life. Once again, to the surprise of no one Lazarević arrives at
the Tree first. And now, what do you think? Does Drake care that his
adversary is supposedly immortal? Hahahaha! Of course not! Nate uses
the very same resin Lazarević drank to weaken him and instead of
killing him – he leaves him to his doom in remnants of the Tree of
Life, where Shambhala's ancient defenders assemble to finish off Zoran.
Shambhala goes to hell and Nate with both of the girls that entered
with him – Elena and Chloe – manages to get out successfully...
This is half of the anthology and everything I wish for is to have a
luck Nate had just from his first installment.
(Scene representing the cover art for Uncharted 3)
Uncharted 3: Drake's Deception
Definitely my favorite part of the entire anthology. Not only because
there are the most varied and interesting locations and puzzles, the
improvement and greater exploration of CQC combat but it has shown
the broken and battered Drake awaiting his death in the most hopeless
situation he has found himself in (but... Of course his divine luck
won't let him die, but first things first). In this installment we
get to experience childhood of Nathan, his beginnings when he was
just a teenager already fascinated by Sir Francis Drake and his
legacy, and we get to see how he met with Sullivan – which is
always nice because - up to this point - it was never truly
explained why these two behave like best buddies. In this part we are
looking for once again mysterious and seemingly forgotten city known
as 'Atlantis of the Sands' (as well as – Udam, Iram/City of the
pillars) – hidden somewhere in the vast, empty and avoided even by
beduins place called Rub' al Khali desert. At certain point in the game, Drake finds himself in the middle of aforementioned desert, without any idea where to go – that's the situation I mentioned before. During Nate's pointless wandering around the seemingly endless desert, he starts questioning his life, he slowly accepts that he will die in this very place – there are also some monologues that Nathan either speaks or hears. Plus the illusions that give glimpse of hope to Drake – like the Oasis full of water, his best buddy Sullivan coming for him. Somehow Nate manages to reach the long abandoned village, where he has to fight through hordes of adversaries – after making his way through the village, he finds himself outnumbered (don't get me wrong, Nathan is usually outnumbered but this time he is tired and he cannot think clearly... Plus there are in fact more enemies than usually at once on the screen)... And guess what. HE IS SAVED BY FRICKING BEDUINS CHARGING THE VILLAGE ON HORSES AND NATHAN IS TAKEN BY THEIR LEADER – SALIM – TO THEIR CAMP WHERE THE BEDUINS OFFER THEIR HELP! LIKE... DO I NEED TO ADD ANYTHING HERE?! (Okay, but I must admit that the sequence of chasing the convoy on horses and tearing it apart while jumping from horses to vehicles back and forth is simply epic).
(Atlantis of the Sands at it's finest!)
The final sequence of the game within Atlantis of the Sands is amazing, with a bit unexpected twist and of course realization why this city was forgotten. Aaaand of course everything goes to hell... Do you see a certain pattern here?
The thing is – everything Nathan Drake touches turns into dust – El Dorado? Gone, forgotten; Shambhala? Gone, destroyed; Atlantis of the Sands? Gone, buried beneath the sand... And if you think in the final installment something change – hate to break it to you but... Not really.
So despite being incredibly lucky in the face of imminent danger or certain death, Nate seemingly cannot find luck in his treasure hunting.
So despite being incredibly lucky in the face of imminent danger or certain death, Nate seemingly cannot find luck in his treasure hunting.
Before jumping to the final installment – I want to admire the humor in this series for a second, because if it wasn't for it – the game would get too serious and probably boring in the long run. Nathan Drake is not only incredibly lucky but he is also very charismatic which in effect causes him to joke even in the face of death as well as find a second of genuine fun in a battle torn city (Uncharted 2, hotel rooftop fragment where if we decide to jump into the pool... Well, let's just say Chloe gets a bit angry while Nate seems to have the best time of his life; or Uncharted 1 when Nate discovers that Sully survived the bullet that was sent to his chest – they hug and laugh at it like nothing happened!). And though he seems sad after the treasure he was hunting is destroyed time and time again, he doesn't seem to care that much. Nate just enjoys that he and his friends are still alive and he seems to be happy to at least have memories of these ancient places before they turned to dust
(Uncharted 4, Madagascar)
Uncharted 4: Thief's End
The ending of the entire anthology (unless there will be Uncharted 5 on the upcoming PlayStation 5 which... Let's be honest – no one would be mad if another installment kept the same level of ambiguity [in the case of treasures] and incredible luck factor of Nate and Company). In this installment we learn more about Nate's childhood as well as we get to meet his brother – Samuel, more often referred to as simply Sam. The entire adventure focuses on two brothers searching for the seemingly forgotten (to the surprise of no one) pirate village and the treasure of Henry Avery – that's right, for the first time (okay, if we exclude Uncharted 2 where we learn of Shambhala from notes of Marco Polo) in the franchise we are looking for a treasure that wasn't left by Sir Francis Drake. The village (called Libertalia) is supposedly place of death of Henry Avery as well as it's rumored to contain a ship filled with various treasures and wealth. Aaaand as you have probably guessed by now – the ship goes to shit once the Nate and Sam get there... Maybe everything would go the other way around if it weren't for the adversary Nate had to finish his unfinished business with Rafe. A guy who hired them to help him find the aforementioned treasure, but then their paths were... Well separated to say lightly.Come to think of it – it's not the first time something like this has happened to Nathan. In Uncharted 2 – he is asked for help by Harry Flynn (and he learns about the supposed treasure from him and Chloe at the start of the game) but then Nate gets himself backstabbed on the first possible opportunity. In Uncharted 3 he is constantly tricked by the adversaries... But let's be honest – with his luck everything is possible. Just because he is backstabbed and tricked doesn't mean he doesn't come out victorious in the end.
(Who would have think that they freshly out of life-or-death scenario which left them without a reliable vehicle to chase their advesaries?)
Long story short – Uncharted Anthology is an amazing series of games which every owner of PS3 or PS4 should play (Well... That is unless you want to play Uncharted 4 as well – then preferably stick to PS4 as it's possible to get the entire anthology quite cheaply nowadays). It's a set of incredibly well paced adventures filled with twists, ambiguity, mystery and humor – thanks to the latter the game doesn't get too serious unnecessarily and allows for small breaks in discovering abandoned treasures or cities. And the games are filled with probably the luckiest adventurer in video games out there (as well as his fellow companions) standing next to Lara Croft in the terms of luck (okay, but I played only Tomb Raider from 2013 and it's first continuation so.. This comparison may be a teeny tiny bit stretched). The game has a satisfying and rewarding combat system (which can be infuriating at times on higher difficulties) and voice acting that is on point in both Polish and English. And as I said – the entire anthology can be bought for somewhere around 40€ - even less with discounts – it may sound like a lot, but think about it – you get 4 games each with like-able characters and mysteries that will take quite a bit of your time for 40€ - sometimes you pay 60€ for AAA titles nowadays and you don't even get enough content to satisfy you.
Nonetheless, follow the Nathan Drake's adventures and experience his divine luck while being jealous you aren't even partially as lucky as he is (unless you are, then I'm jealous)
Nonetheless, follow the Nathan Drake's adventures and experience his divine luck while being jealous you aren't even partially as lucky as he is (unless you are, then I'm jealous)
Kind Regards,
Wing.
Wing.
Comments
Post a Comment